0delvers
0heroes inside
0.000SOL boss loot
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THE LICH KING

AN IDLE DUNGEON ON SOLANA

THE
DELVE

One dungeon. Every hero of every player fights in it. Every hour the Lich King rises โ€” and his hoard is real SOL.

NEXT LICH KING--:--
HIS HOARD0.000 SOL
DELVERS0
Sign-in only signs a message โ€” no transaction, no fee. Your first hero and first chest are free.
SCROLL TO DESCEND โ–พ

THE BASICS

FOUR STEPS INTO THE DARK

1
PULL HEROES

Your first hero and first chest are free. Every chest holds one of five classes in one of six rarities.

2
SEND THEM IN

Up to 15 heroes fight at once โ€” in the one corridor every player shares, live, above.

3
EARN WHILE YOU SLEEP

Every swing pays points. Spend them on chests, shrines and guides โ€” or withdraw them as $DELVE.

4
KILL THE KING

Every hour the Lich King rises with real SOL. The top 10 damage dealers split it, on chain.

YOUR PARTY

FIVE CLASSES. SIX RARITIES.

Rarer heroes carry more energy, so they fight longer, hit harder and roll more skills. Watch them change colour.

GET HEROES

THE HERO CHEST

Open 1, 5 or 10 at a time. Pay with the points your heroes earned, or with $DELVE from your wallet โ€” and 20% of every token paid into a chest is burned for good.

EVERY HOUR, ON THE HOUR

THE LICH KING RISES

He climbs out of the deep carrying a hoard of real SOL โ€” 70% of every creator fee $DELVE trading pays. For twenty minutes every hit of every hero in the dungeon lands on him. Kill him, and the hoard is sent on chain to the ten heroes' owners who hit him hardest, by share. Let him escape, and the hoard grows for the next hour.

RISES IN--:--
HOARD0.000 SOL
FEES CLAIMED0.000 SOL
KINGS SLAIN0

UPGRADES

YOUR CAMP

Shrines โ€” heroes recover slowly at camp. Six shrines, each bigger than the last, and every one you own works at once.

The lantern guide โ€” walks rested heroes back into the dungeon for you, so your party keeps fighting while you are away.

LANTERN GUIDE
SHRINES +25% โ†’ +200%

GROW YOUR ROSTER

THE RITUAL

Offer four heroes of the same rarity in the summoning circle. One hero of the next rarity steps out โ€” with a small chance to skip a rarity entirely.

+1

TRADE

THE MARKET

Buy and sell heroes with other delvers. Find the class, rarity and skills you are missing. Sellers keep 95%.

FOREVER

REFER, EARN 5%

Every wallet that signs in through your link pays you 5% of everything it spends โ€” chests, shrines, guides, rituals โ€” into a balance you withdraw with no tax.

WITHDRAWALS

TURN POINTS INTO $DELVE

RATE1 POINT = 1 $DELVE
PER WITHDRAWAL100K โ€“ 1M
HOW OFTENEVERY 24 H
TAX5%
REFERRAL BALANCENO TAX

Tokens come from the treasury, filled by 30% of the creator fees (bought on the curve) and 80% of every chest paid in $DELVE.

QUESTIONS

GOOD TO KNOW

Do I need a wallet?

Yes โ€” Phantom, Solflare or Backpack. Signing in only signs a message: no transaction, no fee.

Do my heroes keep fighting when I close the page?

Yes. The dungeon runs on the server around the clock. With a lantern guide, rested heroes even walk back in by themselves.

Where does the Lich King's SOL come from?

From the creator fees of $DELVE trading: 70% fills his hoard, claimed every few minutes. Every payout is a public transaction you can open on Solscan.

How do I withdraw?

Open your camp, go to Withdraw, pick an amount between 100,000 and 1,000,000 points. The tokens land in your wallet in one transaction. Once every 24 hours.

What do rarities change?

Energy (how long a hero fights), attack, and how many skills it rolls: from 100 energy and one skill for Common up to 900 energy and six skills for Mythic.

THE UNDERCROFT IS WAITING.

YOUR CAMP

POINTSโ€”
EARNEDโ€”
INSIDEโ€”

Sign in to see your heroes.

THE HERO CHEST

Every chest holds one hero: a random class, a random rarity, random skills. Pay with the points your heroes earn, or with $DELVE straight from your wallet โ€” 20% of every token paid is burned.

1 CHEST30,000
5 CHESTS140,000
10 CHESTS270,000

SHRINES & THE LANTERN GUIDE

Heroes recover slowly at camp โ€” a full rest takes 12 minutes. Every shrine you raise speeds it up, and every shrine you own works at once. The lantern guide walks rested heroes back into the dungeon for you, day and night.

LANTERN GUIDERested heroes return to the dungeon by themselves.

THE SUMMONING CIRCLE

Offer four heroes of the same rarity. One hero of the next rarity steps out โ€” new class, new skills โ€” with a 3% chance to skip a rarity entirely. Up to Legendary; Mythic only answers a skip. Fee 10,000 points.

Click four heroes below.

THE MARKET

Buy and sell heroes with other delvers for points. Find the class, rarity and skills you are missing. The seller gets 95%.

THE LICH KING RISES EVERY HOUR

On the hour he climbs out of the deep with a hoard of real SOL: 70% of all creator fees from $DELVE trading. For up to 20 minutes every hit of every hero in the dungeon lands on him too. Kill him and the hoard is paid on chain to the top 10 damage dealers by share. Let him escape and the hoard rolls into the next hour.

THE BOSS LOG

TURN POINTS INTO $DELVE

RATE1 POINT = 1 $DELVE
PER WITHDRAWAL100K โ€“ 1M
HOW OFTENEVERY 24 H
TAX5%
REFERRAL BALANCENO TAX

Tokens come from the treasury, which is filled by 30% of the creator fees (bought on the curve) and 80% of every chest paid in $DELVE.

Referral balance: โ€”

REFER DELVERS, EARN 5% โ€” FOREVER

Every wallet that signs in through your link pays you 5% of everything it spends: chests, shrines, lanterns, rituals, market buys โ€” in points or in $DELVE. It goes to a separate balance you can withdraw with no tax.

REFERREDโ€”
EARNEDโ€”
BALANCEโ€”
1 ยท PULL HEROES

Your first hero and first chest are free. Every chest is one of five classes and one of six rarities.

2 ยท SEND THEM IN

Up to 15 heroes fight at once in the one dungeon every player shares. They hunt monsters and smash chests on their own.

3 ยท EARN POINTS

Every swing pays points. Spend them on chests, shrines and the lantern โ€” or withdraw them as $DELVE.

4 ยท KILL THE KING

Every hour the Lich King rises with real SOL from the creator fees. The top 10 damage dealers split it, on chain.

THE HEROES

SIX RARITIES

SKILLS